Category: Gaming

CritLit Circuit: December 2017

So December was a busy month – and it’s still here, believe it or not! Plenty had changed since my last exhibition in July – I was starting to hand illustrate most of my assets, I had removed and rehashed big sections that I had shown to previous audiences, and I had more puzzles to show.

I was also exhibiting to a broader audience – from VR/AR to Board Games, Game Books and Console/retro games. As a whole, these events allowed me to understand a broad range of expectations – both as an AR game and as a gamebook.The feedback, then, was even greater than I could have ever hoped to get. Coming Home fits such a niche area – and the general consensus from the two events were very different, I have to say.

I thoroughly enjoyed the conventions, even if I did have very little sleep before both of them! I got to try out some great card games and indie video games, meet great people and managed to get in a bit of Mario Kart 8 Deluxe and ARMS! There was even a video game music orchestra, which is right up my alley!

Another highlight was Ian Livingstone’s talk on the history of Games Workshop and Fighting Fantasy – so inspiring and heart warming! I also managed to get a Gamebook signed by him as well!
I’m planning for some events coming soon, so do stay tuned for more updates as they come! Hope you had a great holiday/day(s) in general!
Suzie

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From Dragonmeet

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From WeGeek Utopia

Pocket Games Connect @ Helsinki!

This is a little overdue – I went to Helsinki for the first time just over a month ago – but I thought I would type out my experience as it was one of many firsts. Not only was I doing my first Indie pitch, but it was also the first time I’d taken a plane by myself and the first time I’d been to Finland!

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First of all, everyone was exceedingly helpful. It doesn’t take much for me to get lost in London – a place I’ve lived in for 30 years – so you can imagine the amount of times I found myself looking around aimlessly on my phone. The taxi system was great – it was easy to identify your car by the bright yellow cabs with giant numbers on top! The app was really straightforward to – perfect to get from my room to the venue.

Once I got in, it was time to get my badge, get set up and get chatting!

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What’s especially great about these events is the feeling of connecting over something you’ve created, especially when you’ve been locked away in a vacuum of your own thoughts for so long whilst making it. It was awesome to see Coming Home playing across the screens too!

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I loved the fact that many people had been gamebook enthusiasts in their youth and liked the idea of adding something new to its table. The judges were also friendly and full of wisdom – it wasn’t as nerve-wracking as I thought it would be to pitch and explain the game to them (the fear was out of potential technical difficulties with the AR to be honest!)

The feedback I got was invaluable, especially for someone who hasn’t been in the game that long (pardon the pun) – I’ve been working on it a lot since I landed back in London and can’t wait to take part again!

Thank you to Simon Aubrey Drake for this awesome event and all of the organisers, judges, attendees and speakers!

Suzie

Read a Book Day

It seemed fitting to write a blog for this special day – my relationship with books and reading has been lifelong (well, from the age of 3, but who’s counting?) and it just seemed right to tap some words into the space on the theme. The post seems especially appropriate as Coming Home is pretty much a homage to the two things that have stayed with me: books and video games.

So what I thought I’d do is to list some of my favourite Gamebooks and Visual Novels – the perfect blend of the two, in my opinion!

  1. The Eternal Champions: The Cyber Warriors

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It was so hard to track this down from the depth of my childhood memories – it’s a gamebook from the 1990s and based on a SEGA Megadrive game that I never got round to playing. I always remember the joys of creating my character, especially picking the fighting style and seeing the resultant combat mechanics in the game (I wanted to learn Aikido so much after this book). Cyber Warriors sees the reader hopping between different periods of time and countries around the world – like a time travelling Street Fighter. The premise, however, goes a little deeper than that. Clones of the Eternal Champions are trying to replace the real ones – and it’s your job to protect them.

I always found this gamebook so difficult – it was definitely one that had a lot of replay value. This was one where I could play and read through if I was finding a section a little too tricky. The second in the series was called Citadel of Chaos, which I sadly never got to read!

  1. Sonic vs. Zonik

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I was (and am) a huge fan of the Sonic the Hedgehog series, so anything that had the blue blur in book form is an instant win for me! This book came out in 1994 – before the Sonic Adventure series (which I actually really enjoy as well as the 2D side scrollers) – so it was unusual to see Sonic and Tails with voices. There are homages to the console games in the book – there’s a rather long pinball segment, for example – but there’s also the more mundane parts of reality covered. I always remember the surprise at seeing Sonic and Tails taking a bus for the first time (despite being rather fast individuals) and the option to ask the driver where he’d recommend was so amusing to my younger self. I really want to find this again to refresh my memory!

  1. VA-11 HALL-A: Cyberpunk Bartender Action

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This is a visual novel I played through recently and I feel as though this game was made for me. The aesthetic, soundtrack and characters are beautifully designed – channelling that 90s retro futuristic vibe. The joys and downfalls of technology are insightfully plotted that, despite being set sometime in the future, could be easily seen in the next few decades. In my opinion, good science fiction is about the present in its projections of the future – and VA-11 HA11-A has this in spades.

Its strength, however, lies in its characters. In a bartending simulator, people come to you – and their personalities and stories are the main ingredients to keep you coming to the screen (you don’t get paid in real life for your shifts there, after all). There’s been a lot of fan art, which shows how much these characters are admired. The mechanic of mixing drinks is fantastic – as you understand each of your patrons, you know what drinks they need as they undergo rather harrowing experiences. Highly recommended!

  1. Hotel Dusk

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I’m picking the first one of the series as I have a greater emotional connect to this one. It’s strange: it connects me temporally to my last year of my BA (2008), and the feeling of leaving University tethered itself to Kyle Hyde’s short stay at Room 215.

He comes to the hotel in order to find his former work partner, Bradley, whilst working as a door to door salesman. Every person in his corridor has some link to each other – because of course they would – and Kyle finds out much more than he bargained for.

I loved the format of the Visual Novel – it worked perfectly with the Nintendo DS. You could open and close it like a book – it even serves as a function to solve puzzles. There’s a notebook in your inventory where you can scribble notes with the stylus – and it just feels so authentic with that tangible feel. I also fell in love with the artwork, style and characters – if only Cinq were still around *sigh*.

Actually, if you wanted to revisit this lovely art style, check out the Visual Novel One Night Stand – a simple premise that packs a lot of character and story within its scenes.

So this is just a taste of some of my influences in terms of game mechanics and themes – I may do a series of these if people are interested!

Suzie

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