Tagged: exhibition
Some thoughts on AR Poetry
For those who knew me before Critical Lit Games will know that I’ve loved writing and performing poetry. It’s a way for me to get thoughts out in writing without having to necessarily frame it in the same way as I would for prose like short stories or novellas (or plays, for that matter). Critical Lit Games was initially a way of blending text based, poetry and immersive mediums together – I then developed (and am still developing as we speak) an AR Gamebook, going back to prose and gaming elements.
Since Lens Studio came out, the idea of creating quick literary experiences really appealed to me. With something as popular as Snapchat, these codes could be easily distributed and experienced in a short period of time. It also led me to think of what AR really is and how poetry could benefit from it.

From someone who has published poetry online and in book form, as well as performing spoken word, it’s interesting to see where AR could fit within this spectrum of form. I’m all for poetry shared in a myriad of ways – print books, Instagram, physical and online stages, brick walls, napkins etc. and it’s about finding the strength of the medium to really unlock its unique potential.
So… long story short. AR Poetry can be a new form of framing.
Performance strives in the present. When we are physically within the space, you drink in the atmosphere; experiencing the senses first hand (as much as we technically can) – sights, sounds, touch, smells. There is a commitment, an investment to go to a live performance (especially nowadays) and this is the payoff. There is a reason where live events will be timeless and always a part of our lives, no matter what technology we have.
Recorded poetry, in video and book form, is about preservation. You can connect to someone in the past, whether it’s from a few hours ago to centuries ago. You can savour the words over and over again as they were laid down. It is posterity, a legacy, which found its home in you.
Augmented reality poetry can thrive in its framing. It creates meaning in its attachment to the surrounding area. For example, I wrote a poem for a daily commute to be used on someone’s route to work, school or college – seeing the journey in a new way. I wrote a poem for the snow (another form of augmented reality) It provides a commentary based on your experience in the present, but recorded in the past. You can embody the words; walk through them, reach out and touch them, sit down next to them. I would love to see people with the snap code film it in their life, seeing how the same frame can co-exist in so many realities. Maybe it’s a hybrid form?

Another thing I’m working on is the audio input: where the reading/recording can activate on proximity to the words. Maybe there can be a sense of participation on the receiver’s end, where they can “rearrange” the poem in terms of voice?
There’s a lot to think about and work out – that’s why I love it so much!
Feel free to share your thoughts with me – I’d love a discussion on this! I have made a new Instagram for my AR Poetry, so you can try out the Snapcodes there!
Of course, there’s always my Snapchat – search for @criticallitgames!
Suzie
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CritLit Circuit: December 2017
So December was a busy month – and it’s still here, believe it or not! Plenty had changed since my last exhibition in July – I was starting to hand illustrate most of my assets, I had removed and rehashed big sections that I had shown to previous audiences, and I had more puzzles to show.
I was also exhibiting to a broader audience – from VR/AR to Board Games, Game Books and Console/retro games. As a whole, these events allowed me to understand a broad range of expectations – both as an AR game and as a gamebook.The feedback, then, was even greater than I could have ever hoped to get. Coming Home fits such a niche area – and the general consensus from the two events were very different, I have to say.
I thoroughly enjoyed the conventions, even if I did have very little sleep before both of them! I got to try out some great card games and indie video games, meet great people and managed to get in a bit of Mario Kart 8 Deluxe and ARMS! There was even a video game music orchestra, which is right up my alley!
Another highlight was Ian Livingstone’s talk on the history of Games Workshop and Fighting Fantasy – so inspiring and heart warming! I also managed to get a Gamebook signed by him as well!
I’m planning for some events coming soon, so do stay tuned for more updates as they come! Hope you had a great holiday/day(s) in general!
Suzie
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From Dragonmeet

From WeGeek Utopia
Update: VRUK: Fest!
First of all – hope you all are well!
From the 6th-7th July, I exhibited Coming Home at VRUK Fest – the very first time exhibiting! It was a whole cocktail of emotions – but the sweetness was the overwhelming flavour.
My background has been in theatre – and something that always worried me was whether I dropped props. I was a little secure when it was myself and gravity – throw other things into the mix and the fear of me messing up would go up a degree!
I realised it was definitely the case when displaying something I had written and coded!
However, it worked – not 100% accurate, but workable for a demo – which I was so happy about! Everyone was so understanding, attentive and I met some incredible people who taught me so much and gave me food for present and future thought!
The feedback was great too – and it was definitely to work on presentation and the way the book is laid out. My mind has been fully entrenched with language and words – but not necessarily where they lie or where they could be positioned to bring out the full potential of the AR extension. I’ve been sketching up some ideas since then – and I can’t wait to show them to you!
The people, demos and talks gave me so much inspiration and motivation in a relatively new field of opportunities – there’s a lot of things to prove and a lot of things to develop. It seems the most exciting time for this technology to develop on its own merit as well as to rejuvenate and/or transform existing media. I feel very privileged to be a part of it.
Thank you to RaveInnovate and VRUmbrella for giving me this opportunity!
Suzie
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